![]() I think this game is *inherently more difficult* when played on touch vs. However, as my Dead Cells Android play-time stretched longer, I could feel my muscle memory building and the game becoming easier, which is a rewarding feeling. In the same way that console controllers (thumbsticks) are not the ideal controls for first-person shooter (FPS) games, touch is simply not the ideal control for a twitchy action-platformer that requires fast and precise movement & reaction with many different moves and abilities. Okay, so - I think I can safely say that touch controls are not the ideal controls for this type of game. This feels like a bug that needs to be fixed, but I don't know what's going on. It seems random and makes platforming and highly-mobile combat harder than it should be. Sometimes you tap twice to execute a double jump, and the second part of the double jump completely fails to execute. Sometimes you tap once and get a double-jump after a single tap. Here I'll pause to mention a flaw in the touch controls that I noticed right away: double-jumping is messed up somehow in the touch controls. So, I found myself using items I haven't in the past, which is fun. I actually kind of grew to like this because my play-style on Switch is highly aggressive which leads to me almost always focusing heavily on weapons and less on traps and abilities. I had to slow way down in the speed of how I was playing and play more tactically. I was going back to square one and learning new muscle memory. The first thing I noticed with the touch control is that I could tell that the skills I developed while using a physical controller were not going to translate to touch controls. That said, I did end up playing the Android version a lot with a controller, but I'll talk more about that later. So that's why I am really interested in the touch controls. If I want portable Dead Cells with a physical controller, I'll pick up the Switch instead. My "unboxing" started with touch controls: I am very interested in the touch controls because my main use-case for Dead Cells on Android is playing it on the go where there's no chance I'll be bringing a controller with me. Google Play does have a time-limited "refund" option if you're not sure if your device can handle the game. ![]() You have to make your own choices on this front. This is disappointing for some people, but not unexpected for a port of a somewhat high-end console game to mobile. I don't have any lower-end Android devices to test this game with, but some users have reported some FPS lag and stuttering on lower-end devices. However, game ports are often plagued with performance problems (especially at launch!), and it was nice to see that the Android port not only performed well, but seemed to be performing better in some ways than the first-party game on a dedicated gaming device. To be fair, the Switch is a $300 device launched in 2017 and the S20+ is a $1,200 device launched in 2020. The motion and rendering felt visually more fluid and crisp than on my Switch. I was immediately impressed with the fluidity of the graphics and motion. After that, I never turned off "high res" mode because I did not encounter performance problems on any of my devices. I tried turning on "high res" mode in the options, which immediately made the text looked pixel perfect in both styles. I tried turning on the pixelated font, which seemed more legible but still a bit strangely rendered. Some letters were too narrow, and some letters were too wide. When I first launched the app, I noticed the text looked strangely rendered. I've played many roguelite/roguelike games, as it is one of my favorite genres. ![]() I started playing Dead Cells in early 2020. My background: I am a big Dead Cells fan who has played hundreds of hours combined on Switch, PC, and PS4. Switch Pro causes a force-close when you start the app. *Some of the controllers I tested did not work with the app. Touch - tested with auto-attack on and off.Touch - button group customized to be more compact and reachable on large screen.Google Pixel C Tablet (2015) - surprisingly good performance, no lag or jitter.
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